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Texas film legacy1996–2006

Digital Anvil

Chris Roberts's downtown Austin studio, founded with Robert Rodriguez's involvement, which did the digital effects for the 1999 feature Wing Commander and in 1998 called itself 'probably the only effects facility in Texas that can handle high-caliber feature effects.'

Austin · acquisition, then closure: bought by Microsoft in 2000; Microsoft shut the Austin studio and moved staff to Redmond, effective January 31, 2006

The story

Chris Roberts, the designer behind the Wing Commander games at Austin's Origin Systems, founded Digital Anvil in 1996. He told the press it would return to the smaller studio system he believed made better games. The Austin Chronicle described the company in January 1998 as a combined effort by Roberts and Austin filmmaker Robert Rodriguez. It was based at 316 Congress Avenue downtown and split its time three ways: making games, doing the digital effects for Roberts's Wing Commander feature, and serving as a post-production house for Rodriguez's next project.

'Basically, we were set up to make games and movies based on universes and properties that we created,' Roberts told the paper. He was shooting the Wing Commander film in Luxembourg for Fox while the effects were done in Austin. The studio had about 27 effects artists, many of them on contract from Los Angeles, plus AVID editing stations, SGI workstations and a screening room equipped for THX and Dolby Digital. 'I guess we're probably the only effects facility in Texas that can handle high-caliber feature effects,' Roberts said. He added that the company was open to working with other filmmakers, such as Richard Linklater, when its equipment was free. Two blocks away, Linklater had just opened his own Austin Film Center, and he joked that Austin had gone from zero screening rooms to two within a block of each other.

Wing Commander was released in 1999, and the studio turned back to games. Microsoft, which had worked with Digital Anvil since 1997, announced on December 5, 2000 that it would acquire the company. It said Digital Anvil would keep making titles from its Austin headquarters. Roberts left soon after but consulted on games in development. Microsoft sold two projects to Ubisoft and turned Brute Force into an Xbox exclusive. Starlancer had come out in 2000, and Freelancer, the studio's best-reviewed game, arrived in 2003 along with Brute Force.

On December 1, 2005, Microsoft confirmed to GameSpot that it was shutting the Austin studio and centralizing its resources in Redmond, Washington. The company said it would try to place each employee at Microsoft Game Studios headquarters if they chose to move, with the redeployment final on January 31, 2006. Brute Force was Digital Anvil's last game.

Productions

4 titles
YearTitleKind
1999Wing Commanderfeature film (digital effects; shot in Luxembourg for Fox) ↗︎
2000Starlancervideo game ↗︎
2003Freelancervideo game ↗︎
2003Brute Forcevideo game (Xbox) ↗︎

People

NameRoleYears
Chris Robertsfounder; Wing Commander creator, director of the 1999 Wing Commander film; left after the Microsoft takeover and consulted on games1996-2000 ↗︎
Robert Rodriguezpartner in the venture1997-1998 ↗︎
Ed FriesMicrosoft vice president of games publishing at the acquisition2000 ↗︎

Offices

CityWhereYears
Austin316 Congress Avenue (effects suites, AVID editing, THX/Dolby screening room)1998 ↗︎

By the numbers

Had about 27 effects artists in early 1998, many on contract from Los Angeles. ↗︎
Microsoft announced a preliminary agreement to acquire the Austin developer on December 5, 2000, saying it would keep creating titles from its Austin headquarters. ↗︎

What it gave Texas

Roberts said the studio was set up 'to make games and movies based on universes and properties that we created,' and offered its effects and post facilities to filmmakers such as Rodriguez and Richard Linklater. ↗︎
Linklater recalled that Austin went 'from zero screening rooms to two within a block of each other' when Digital Anvil and his Austin Film Center opened on Congress Avenue. ↗︎
How it ended
After buying the studio, Microsoft sold off two of its projects and moved Brute Force to the Xbox. In December 2005 it told GameSpot it was 'centralizing the studio's resources in Redmond, Washington,' offering Austin staff positions there, with the move final on January 31, 2006.
What came after
Staff who chose to were placed at Microsoft Game Studios in Redmond. Its game rights stayed with Microsoft.
Sources
  1. Production Row The Austin Chronicle 1998-01-30
  2. Microsoft to Acquire Digital Anvil Microsoft 2000-12-05
  3. Microsoft to acquire Digital Anvil Austin Business Journal 2000-12-05
  4. Digital Anvil melted down GameSpot 2005-12-01
  5. Video Games Made in Texas (1981-2026) Texas Film Commission, Office of the Governor 2026

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